Return to Northmoor Episode 13 – Actual Play of Session 6

Posted by Tim - March 30th, 2009

In this episode, Tim and Kim guide you through highlight snippets of an example of actual play of the sixth session of Return to Northmoor – “The Temple of Art, Part I”, so you can see what when right and what went…different.

We discuss how playing in an old school Red Box D&D game makes it hard to remember how initiative works in 4e, that when players mock your plot in the recap it’s time for a revision, and that letting players do the cool stuff, even if it’s not what you planned, makes the game more fun.

We’ve tweaked our AP episode format a bit in this one, and it’s now a full hour, with fewer, longer clips.

To comment on this episode or to share your own ideas, check out our forums at Spooky Outhouse!

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